Calculate speed of pac man in x, y, both
http://www.thephysicsaviary.com/Physics/APPrograms/SpeedOfPacMan2D/index.html
Calculate speed of pac man in x, y, both
http://www.thephysicsaviary.com/Physics/APPrograms/SpeedOfPacMan2D/index.html
Change vx, vy, g see effect on path
http://physics.bu.edu/~duffy/HTML5/projectile_motion.html
Helen rates this resource as good
Angular momentum
Change mass, height, surface, find force
http://www.physicsclassroom.com/Physics-Interactives/Momentum-and-Collisions/Egg-Drop
Use animation to collect data about drag racer (no graph)
http://www.thephysicsaviary.com/Physics/Programs/Labs/GraphingDragRacerMotionLab/index.html
Calculate as many accns as poss in a minute
http://www.thephysicsaviary.com/Physics/Programs/Games/AccelerationChallenge/index.html
Helen rates this resource as good
Press accelerator and brake and see v-t graph
http://www.thephysicsaviary.com/Physics/Programs/Labs/GraphingOfMotionLab/index.html
Move the bells on a slope until they sound at equal intervals
Use animation to collect data about rower (no graph)
http://www.thephysicsaviary.com/Physics/Programs/Labs/GraphingBoatMotionLab/index.html
Make your own dot diagrams for 2 objects changing v, a
http://physics.bu.edu/~duffy/HTML5/motion_diagrams.html
Helen rates this resource as good